Showing posts with label Retrieval Ship. Show all posts
Showing posts with label Retrieval Ship. Show all posts

Tuesday, May 11, 2010

Retrieval – Done for now.

Well, I’ve taken the retrieval ship as far as I want to go for now. The textures can use a little more tweaking and I still need to build a cockpit interior, landing gear, and ramps, but that will have to be something I work on when I’m a little less sick of it:) Here’s some renders of the model in a scene with some lighting. I managed to get Blender’s focal blur working and these are some of the best looking renders I’ve ever made.

I like to highlight other Roughnecks 3d modelling I see online so I will point you to Kevman3d’s T-101 Marauder Duck. Would love to have that model.

Also, if you use 3ds max, here is an arachnid model I found that you could download. I converted the model and imported it into Blender, but all the pieces were out of whack and it was looking like it might be impossible to get it fixed. It did look like a good model, though. Be sure to thank the author if you use it. You can see his e-mail in the mesh of the model itself ( kotov@gmx.de

Wednesday, May 5, 2010

Retrieval 5-04-10

Been blendering away, getting closer to finishing up the Retrieval Ship. It’ll be nice to work on something else. I’m trying to get this one finished before I get distracted by some other shiny object.

As you can see, quite a bit of progress made up all over, especially the swing arms and side engines. I ended up rebuilding the swing arm because the geometry was a bit of a mess and impossible to map.

At this point I’m having to resist the urge to go back and redo things in the textures, as I’ve learned better ways to do things in the intervening time since I first made them.

Here’s another of my older Roughnecks models. This is the landing pad that was seen in one of the Tophet episodes. Blister Bugs spit acid all over the structure and it collapses, right after the troopers escape to the Retrieval Ship. It’s big and probably has too many polys for anything but still pictures, but I still think it turned out pretty well. I’ve learned a lot since I made it, so I think I could do better in parts now.

Wednesday, April 28, 2010

Retrieval WIP 4-27-10

As you can see, work has continued on the textures. UV mapped the entire back end of the model and got a lot of work done back there. Also got around to dirtying up the intake grills up front. Found a rocket exhaust model online and added it to the ships engines. Messed around with the colors a little to make it more like in the show, and added some small lamps to each engine so the flames would actually cast light on the model. I like how it looks. I found the model for the exhaust here.

Here are a few screenshots of my progress:

And, like last time, here's a couple screenshots of one of my other models, the Morita Assault Rifle, the standard gun from Roughnecks. I never finshed texturing this model, and I've learned so much since I made it that I think I'll just have to start over on it sometime.

Friday, April 23, 2010

Retrieval WIP 4-22-10

I got the textures on the doors finished, added more dirt and smoke stains to various parts. Did UV mapping on a couple more parts on top of the ship so I can start texturing them.

I’m going to start showing some of the other models I have made. Some are stills works in progress. Here’s the Fleet Rifle from the series. I always thought that this gun might have been scaled wrong in the show. Something about it made me think that it should have been more like an UZI or MP5, but whenever it showed up it looked really big, larger than the Morita that the troopers used. I’m curious what the original designer intended.

I’m pretty happy with it as is. Gonna have to texture it sometime.