Thursday, January 7, 2016
Friday, April 6, 2012
A little more work got done on my Johnny Rico model. The boots got some buckles and I started on the kneepads.
After months of working on my Johnny Rico model, I was sick of looking at it, so I decided to work on something else for a little while. I thought I would pick something simple and quick, and the Jetboat from one of the episodes of Roughnecks:Starship Troopers Chronicles seemed to be just the thing. This thing has been kicking my butt since the very beginning. It's only in the show for a short amount of time, so the reference I have for it isn't the greatest and I'm spending a lot of time going frame by frame, trying to figure out how it was built. This also has my first attempt at shape keys in Blender with the inflatable pontoons. Only a little further to go and then I can do a quick texture job on it.
Thursday, March 22, 2012
My Roughneck trooper model moves forward. I made hip pads and pouches and then I've been working on the boots, and they are taking me a while, since my reference for them isn't the greatest. They are still very much a work in progress.
Tuesday, March 13, 2012
Wednesday, March 7, 2012
Friday, March 2, 2012
Since finishing the Skimmer model, I have secluded myself in a distant, mountaintop monastery and set about learning the ways of Blender 2.6. I hated it with a deep hate at first but as I've worked with it, it's grown on me and I started to understand appreciate most of the changes that have been made since 2.49. I've been downloading and watching hundreds of video tutorials and I've been blown away by how little I knew before and how much Blender is capable of. Anyway, I've taken a stab at organic modeling, one of my weak spots , and was able to make a human head that bore a passing resemblance to the Johnny Rico character from Roughnecks. For the time being, until I find a good tutorial for modeling a male body, I've attached his head to a male base mesh model I downloaded from Blender Cookie. I'm working on building the powersuit now. Here are some pics of my progress. I'll throw some more up as I move along, but updates may be few and far between. I work slow.
Tuesday, January 3, 2012
Blender recently updated and the new version looks completely foreign to me. So the next project I start work on is going to be slow going as I learn the new interface.